Troopers in SWTOR can become one of two advanced classes at level 10, a Vangaurd (Tank / DPS Class) or a Commando (DPS / Healer class). The Vanguard uses a shields and armor to tank and a blaster rifle for DPS. Vanguards have three trees to choose talents from: Tactic (DPS tree), Shield Specialist (Healing tree) and Assault Specialist (a shared DPS tree shared with the Vanguard Class).
Below I will list the best vanguard builds to use for your trooper so you do not have to waste valuble play time figuring out what vanguard builds work :)
If you wish to submit a vanguard build please email it to email@example.com. When you email in your build please have a link to your build, clearly list what it is for and any other relevant information I should know about this vanguard build.
Shoulder Cannon - Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
Into the Fray - Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
The Trooper's Energy Cells have been reworked to be a 100-pt resource system. Players will see Energy Cells be consumed and regenerate in fractions, and all Energy cell costs will be charged against the new 100-pt total rather than the old 12-pt total.
Hold the Line is now trainable at level 26 for all Troopers. This ability has a duration of 6 seconds, which can be extended to 10 seconds using the skills in the Gunnery and Tactics Skill Trees.
Diversion is now trainable at level 30 for all Troopers.
Blitz has been removed from the game.
Adrenaline Rush has been redesigned. Adrenaline Rush now gets the player Fired Up which will trigger when they drop below 30% health. Once triggered, Adrenaline Rush will heal the player rapidly up to but no higher than 30% of their maximum health. This effect lasts 8 seconds.
The proc rate for Plasma Cell is now 25% (up from 10%), and the damage it deals has been rebalanced.
A new Passive ability, Into the Fray, has been added. Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
Ion Cell now reduces all damage dealt by 5% while active.
Neural Jolt and Sonic Round can no longer miss.
Smoke Grenade has been redesigned and renamed to Riot Gas. This ability now targets the ground and persists for 15 seconds. Enemies within the area of effect are slowed by 70% and suffer 30% reduced melee and ranged accuracy.
Energy Blast has been redesigned and is now only usable with 3 stacks of Power Screen. Using Energy Blast consumes Power Screen to deal elemental damage, recharge 8 Energy Cells, and increase Shield Absorption by 25% for 6 seconds.
Power Screen now triggers from shielding an attack or triggering Ion Cell.
Assault Plastique has been redesigned. The Trooper now throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
These are Vanguard specs that focus on the the Vanguard Shield Specialist tree(Tanking tree).
36/8/2 PVE Vanguard Raid Tank Spec - This is the main spec for Vanguard tanking however if you are having issues with agro you can take points from Soldier's Endurance and put them into Heavy Stock.
This is the standard tank spec for the Vanguard class.
Vanguard Builds that focus on the Tactic (DPS tree) will be listed here.
Vanguard builds that focus on the Assault Specialist tree(DPS tree) will be listed here. This tree is also shared with the Vanguard class.
5/5/36 - Raid DPS Assault Specialist Spec - This is a high damage PVE DPS raiding build for Assault Specialist Vanguards as of 2.0.
Powertech builds that have talents mixed in several powertech trees will be listed here.
0/22/24 - Vangaurd Hybrid DPS Build - This is a high DPS build for Vanguards.
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